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AI Insights · Timothy · October 2022

Top 5 Hypercasual Games on Android in the Middle East in Q3 2022

Discover the performance of the top 5 hypercasual games on the Android platform in the Middle East during Q3 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in the Middle East in Q3 2022

In Q3 2022, the hypercasual games category on Android experienced varied performance metrics in the Middle East. Here’s a closer look at the top 5 games based on their weekly trends:

Bus Simulator : Ultimate saw a fluctuating trend in weekly downloads, peaking at 16.4K in mid-July before gradually declining to 7.9K by the end of September. Weekly revenue started at $940 and experienced a downward trajectory, ending the quarter at around $428. The game’s weekly active users also saw a decline, from 61.6K at the beginning of July to 39K by the end of September.

Epic Slime - Fancy ASMR Slime had relatively stable weekly downloads, with a notable peak of 790 in mid-September. Weekly revenue fluctuated mildly, with a high of $349 at the end of June and a low of $84 at the end of July. The weekly active users count increased slightly, reaching 337 in mid-September before settling at 238 by the end of the month.

QBlock: Wood Block Puzzle Game maintained a steady performance in weekly downloads, peaking at 5.5K in mid-August and ending the quarter at 4.3K. Weekly revenue showed some variability, with a high of $254 at the end of September. The game had a consistent weekly active user base, averaging around 77K throughout the quarter.

Ice Cream Inc. ASMR, DIY Games experienced a peak in weekly downloads at 39.8K in mid-July, followed by a gradual decline to 17.6K by the end of September. Weekly revenue ranged between $127 and $220, with the highest revenue recorded in early August. The weekly active users count peaked at 174K in late July, ending the quarter at 117K.

Little Big Snake had a steady decline in weekly downloads, starting at 1.5K and dropping to 544 by the end of September. Weekly revenue was most notable at $356 in mid-July, with a significant drop to $79 by the end of the quarter. The weekly active users saw a consistent decline from 5.9K at the start of July to 3.6K at the end of September.

These insights are based on data from Sensor Tower, providing a clear view of the performance trends for these top hypercasual games. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022