AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in the Middle East in Q3 2022
Discover the performance of the top 5 hypercasual games on the Android platform in the Middle East during Q3 2022, with insights on weekly downloads, revenue, and active users.
In Q3 2022, the hypercasual games category on Android experienced varied performance metrics in the Middle East. Here’s a closer look at the top 5 games based on their weekly trends:
Bus Simulator : Ultimate saw a fluctuating trend in weekly downloads, peaking at 16.4K in mid-July before gradually declining to 7.9K by the end of September. Weekly revenue started at $940 and experienced a downward trajectory, ending the quarter at around $428. The game’s weekly active users also saw a decline, from 61.6K at the beginning of July to 39K by the end of September.
Epic Slime - Fancy ASMR Slime had relatively stable weekly downloads, with a notable peak of 790 in mid-September. Weekly revenue fluctuated mildly, with a high of $349 at the end of June and a low of $84 at the end of July. The weekly active users count increased slightly, reaching 337 in mid-September before settling at 238 by the end of the month.
QBlock: Wood Block Puzzle Game maintained a steady performance in weekly downloads, peaking at 5.5K in mid-August and ending the quarter at 4.3K. Weekly revenue showed some variability, with a high of $254 at the end of September. The game had a consistent weekly active user base, averaging around 77K throughout the quarter.
Ice Cream Inc. ASMR, DIY Games experienced a peak in weekly downloads at 39.8K in mid-July, followed by a gradual decline to 17.6K by the end of September. Weekly revenue ranged between $127 and $220, with the highest revenue recorded in early August. The weekly active users count peaked at 174K in late July, ending the quarter at 117K.
Little Big Snake had a steady decline in weekly downloads, starting at 1.5K and dropping to 544 by the end of September. Weekly revenue was most notable at $356 in mid-July, with a significant drop to $79 by the end of the quarter. The weekly active users saw a consistent decline from 5.9K at the start of July to 3.6K at the end of September.
These insights are based on data from Sensor Tower, providing a clear view of the performance trends for these top hypercasual games. For more detailed insights, visit Sensor Tower.